Ahnenerbe Bunker
Underground, people gather who see war as a tool for power.

FIELD JOURNAL • 1944
A few hours until the operation begins. A meeting is taking place in the closed bunker of the Ahnenerbe, after which Captain Siegfried Schneider receives orders to fly to the front.
Underground, people gather who see war as a tool for power.
At the meeting, the map of people is turned into a map of goals. The order is signed.
Schneider flies to Lokotian Rus. Ahead lie the order, the enemies, and the price of choice.
Captain Siegfried Schneider leads a squad from the RONA division to a partisan camp. Orders require the camp to be destroyed, killing up to 20 partisans and 10 'Spartakists'. The game depicts the criminal mechanics of a punitive operation, not heroism.
Siegfried is a convinced SS officer, not a hero. His allies are RONA fighters and SS grenadiers; the consequences of the order are shown critically.
After the battle, a new order arrives at the camp: infiltrate the Wehrmacht officers' headquarters and eliminate up to 10 officers of the "White Rose". The operation's name and goals are presented as part of a fictional anti-war story.
An anomaly in the bunker transports Siegfried to the early 1930s. He meets Ernst Röhm and joins a conspiracy against Hitler. This is a fictional anti-war mission about resisting dictatorship, not a justification of Nazi policy.
Siegfried, Karl, Maria, and Otto Strasser storm Hitler's Reichsbunker. This is the final fictional mission about the collapse of the dictatorship, not a heroization of its participants.
Вы остановили противников и вывели жителей в безопасную зону.