Reforge-3D
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REFORGE3D MODEL EDITOR
File
New scene ⌘N
Import model (GLB/GLTF/OBJ/STL) ⌘O
Import Reforge project (.json)
Export OBJ
Export STL
Export GLB
Export Reforge project (.json) ⌘S
Save viewport PNG
Edit
Undo ⌘Z
Redo ⌘Y
Duplicate object D
Delete selection Del
Deselect Esc
Insert
Cube
Sphere
Cylinder
Cone
Torus
Torus knot
Plane
Point light
Directional light
View
Top
Front
Side
Perspective
Frame selection F
Object Vertex Edge Face
Move Rotate Scale
Drop a GLB / GLTF / OBJ / STL file to import
Top Front Side Frame (F)
Outliner ▾
Add to scene
Cube Sphere Cyl Cone Torus Knot Plane Light
Transform ▾
Position
X
Y
Z
Rotation (deg)
X
Y
Z
Scale
X
Y
Z
Space
Reset transform Align to floor Center geometry Bake transform → geometry
Baking rotation/scale into geometry before export avoids skewed normals in some game engines and 3D print slicers.
Mesh edit ▾
Object mode — switch to Vertex / Edge / Face above, then click on the mesh to select.
Selected-element tools
Extrude face Inset face Subdivide face Delete face(s) Split edge Delete edge face(s) Weld selected verts Delete vertex
Extrude / inset amount
Whole-mesh repair
Weld by distance
Recalculate normals Flip normals Smooth shading Flat shading Mirror X Mirror Y Mirror Z Smooth (relax)
Decimate (reduce triangles)
Keep100%
Apply decimation
Diagnostics ▾
Run mesh diagnostics
Auto-fix (weld + recalc normals)
Open edges = boundary/holes. Non-manifold edges = shared by 3+ faces (bad topology). Degenerate = zero-area triangles. Checks run on the selected mesh.
Material ▾
Base color
Roughness.55
Metalness0
Opacity1
Transparent
Wireframe overlay
Texture maps
Base color
Drop / click✕
Normal
Drop / click✕
Roughness
Drop / click✕
Metalness
Drop / click✕
UV repeat
Light properties ▾
Color
Intensity1.0
Cast Shadows
Scene ▾
Background
Ground
Key light1.1
Ambient.6
Measure ▾
Activate measure tool
Click two points on any mesh surface. Distance shown top-right of viewport.
Objects: 0 Selected: — Tris: 0 Verts: 0 Mode: Object
FPS: 60
Export✕
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