Deadlight: Governor's Route
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Deadlight: Governor's Route

SURVIVAL FIELD LOG

Deadlight: Governor's Route

USA / America

CHAPTER 01 / THE LONG ROAD

Keep Filip Blake and his companion alive.

Across America, the cities are quiet and the roads are not. Search stores, shops, and markets for food and drink, then reach the Civic Shelter before the dead close the route.

Route to Civic Shelter0 / 4

OUTBREAK PROTOCOL / USA

The dead do not stay dead.

Everyone is infected across America. When a person dies, they come back as an undead zombie. When a zombie dies, it stays dead and drops supplies.

100% KILLABLEWalkers can be stopped.
100% REVIVABLEThe dead rise again.
THE GOVERNORALIVE

Filip Blake

Governor • Walks every route • Fights zombies

Short brown hair • white skin • blue left eye • scarred right eye under a black eyepatch

FILIP'S BAG INVENTORY36 SLOTS
Health86 / 100
Stamina72 / 100
COMPANIONPROTECTOR

Merle Dixon

Follows Filip everywhere • Protects the Governor

Blonde hair • blue-green eyes • white skin

MERLE'S BAG SPACE26 SLOTS
Team morale68 / 100

Merle follows Filip on every route and protects him with his alarm, blade, or pistol.

RIGHT WRIST ALARMALARM ACTIVE
MERLE'S ARMORYDAGGER READY
2 pistols2 daggers1 sword
SUPPLIESDAY 1
Food7
Drink6
Medicine2
Bandages1
Clothes0
Old game consoles0
Candles0
Ammo4
Crates0
WAREHOUSE DEPOTNO VEHICLE
Vehicles
Warcar0 Tank0 Car0 Motorcycle0
Weapons found
Shotguns0 Guns0 Pistols0 Deflector guns0 Daggers0 Pistol guns0 Elite warrior swords0
ANTI-INFECTION ARMOR
Anti-infection armor0 Anti-infection helmets0

ARMORY / HANDS READY

Choose your weapon grip

TWO-HANDED

The Governor carries a shotgun, pistol, and dagger. Set each hand before you enter a dangerous building.

RIGHT HAND Shotgun
LEFT HAND Support grip

USA / AMERICA / RURAL CORRIDOR

Choose your next stop

Ashford

Every building has a story. Pick a route, then decide whether the reward is worth the noise.

CurrentOpen routeHigh risk

FIELD LOG

What happened

TURN 1

SURVIVAL NOTE

Noise is a resource too.

Scavenging finds the best supplies, but every search raises the chance of a pack finding you. Scout before you commit to a dangerous building.