Frontline Command
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Frontline Command

TACTICAL SIMULATION

Frontline Command

Preparing

Turn-based strategy sandbox

Plan the engagement. Read the terrain. Hold the line.

A lightweight, abstract battlefield simulator. No real-world forces or events.

Shape the battlefield

01
Tanks, air & artillery

Assets are added to your starting strength. Tanks fight automatically; choose an air strike or artillery barrage for extra support each turn.

Your assetsRival assets

Armor increases attack and reduces losses. Open ground suits tanks best.

Each wing supplies 3 sorties. Bad weather and rival aircraft weaken air strikes.

Each battery supplies 3 fire missions. Barrages are especially effective in urban sectors.

Ground assets can be lost in combat. Reserve calls restore strength, not vehicles or ammunition.

Weather, opponent & reserves

Call up to 10 reserve units once per turn. The rival calls reserves when under pressure.

Awaiting deployment

Set your forces above, then deploy to begin.
Clear skiesEven matchRival: balanced
NorthstarYOUR FORCE
62strength
62 units100 morale
VS
IroncladRIVAL
58strength
58 units100 morale
20 reserve units20 reserve units

Armor & support

Northstar
Ironclad
SECTOR MAPOPEN PLAINS
NorthstarIroncladterrain
Ground forces Tanks Air wings Artillery batteries

Symbols show grouped formations. After selecting air or artillery, tap a red marker to target that formation.

Choose your next order
Add support to your next turn

Strength and morale affect damage. A force retreats at 15 morale. At the turn limit, strength plus one-fifth of morale decides the winner.

Turn 0 of 12

Deploy to call reserve units.

What happened

0 events
FRONTLINE COMMANDAbstract strategy sandbox