Home Visuals
Cosmetic HUD & overlay designer
Drag any panel to move it
Designer controls
Switch panels on or off, then drag them around the preview. In game you do the same: open chat to drag every panel, close it to save.
Download your layout as a JSON file to hand to a modder, or read the pixel spec below.
Generates HomeVisualsClient.java with live values: FPS, CPS, ping, coordinates, time, keys, totems, every effect with its time left, armour as slots with a durability bar, and the backpack's 27 main slots. Panels land where you put them, and open chat in game to drag them anywhere.
Leave it empty and the HUD shows your real in-game nickname.
Panels switch to a soft rounded font as soon as the mod ships one. Copy the font file, save it as src/main/resources/assets/homevisuals/font/hud.json, then drop any rounded .ttf beside it as hud.ttf — Comfortaa or Nunito from Google Fonts fit the HUD well. If src/main has no resources folder yet, that is normal: right-click src/main in IntelliJ, pick New, then Directory, type resources, and create the assets/homevisuals/font folders inside it. Without the file the panels keep the vanilla Minecraft font.
Clipboard is blocked in this preview. Select the text below and copy it yourself, then save it as assets/homevisuals/font/hud.json.
Restart runClient after adding the two files — the jar is packed when the game starts, so a running client never sees them.
| Panel | X px | Y px | State |
|---|
From this layout to a working .jar. Tick each step as you go — your progress is saved.
Open the message you see in IntelliJ and match it to a fix.
