ACTIVE CASE
The Clockmaker’s Missing Key
“I’m excellent at mysteries. Terrible at staying away from lamps.”
PUT THE DETAILS TOGETHER
Who passed this way?
Collect the three case clues, then connect the two that tell the same story. Everything you need is here — no guessing.
Select two connected clues Connect these clues Meet the villagers & their telltale detailsWhich villager fits both clues?
Pip’s hint ladder
WELCOME TO LANTERN HOLLOW
Small town. Big little secrets.
Same village. A new little mystery every time. Connect clues, meet the neighbors, and bring another light back to the square.
Village ledger
Recent case files
A little brighter, every visit
Every new case solved restores the next lantern, shop sign, or bridge plank. Replaying a shared case won’t earn a second repair.
Curiosity shelf
CASE CLOSED
How to play
Visit the three places and tap the numbered markers. Collect the three case clues, then select the two that belong together on the deduction board. Use the villagers’ directory to find their owner.
Secrets are optional. Hints never cost progress. You cannot lose clues, and there is no timer.
Village guestbook
A little keepsake saved with your village progress, not a public platform review.
Your note