TikTok Live Game Bridge
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LiveLink Bridge
LiveLink Bridge Free game-to-live engine
Free to use
YOUR LIVE CONTROL ROOM

Turn game moments
into live energy.

A free local bridge for sending game events to a TikTok LIVE overlay through OBS or LIVE Studio.

TIKTOK LIVE

Not connected

Start your local bridge to begin sending events.

IDLE
01 / GAME BRIDGE

Connect your game

01

Point LiveLink at a local WebSocket relay. Your game can post simple JSON events and stay completely free.

No TikTok login or paid API is needed. OBS / LIVE Studio handles the broadcast.
02 / TEST EVENTS

Make it move

02

Send sample moments now, or use these payloads to wire your game.

{ "type": "gift", "amount": 1000 }
ACTIVITY0
Test an event to see it here.
03 / LIVE OVERLAY

Your audience sees the moment

LIVE NOWYOUR GAME
COMMUNITY GOAL0 / 10,000
Power the next level0%
↗

Drop it into your stream

Copy the browser source and add it as a web source in OBS or TikTok LIVE Studio. No plugin required.

THE FREE PATH

Go live in three clean steps.

Use tools you already have. LiveLink keeps the game-to-overlay layer lightweight and local.

01

Run a relay

Run a small WebSocket relay on your computer and keep the URL above. Your game and overlay talk through it.

LOCAL ONLY
02

Add the overlay

Copy the browser source into OBS or TikTok LIVE Studio. Position it over your gameplay.

NO PLUGIN
03

Stream on TikTok

Go live using TikTok’s free desktop tools. Your game events now become on-screen moments.

FREE STACK

LiveLink does not bypass TikTok access requirements or create a direct TikTok API connection. You still need TikTok LIVE access and OBS or LIVE Studio to broadcast.

Built for game creators who want more from live.LOCAL • LIGHTWEIGHT • FREE
QUICK SETUP

A free bridge, not a locked box.

LiveLink is the control layer. It sends browser-friendly events to an overlay while your broadcast stays in OBS or TikTok LIVE Studio.

  1. Start or connect your local WebSocket relay.
  2. Copy the browser source into your streaming software.
  3. Send game events as JSON or use the test buttons.