V.E.C. Hero Powerforge
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P V.E.C. Hero Power Forge Superpowers, made playable.
New game ?

THE ABILITY LAB

Make a power. Make a scene.

Build a superpower from four clean choices, then find out what it does when the story pushes back.

FROM THE CREATOR

V.E.C. Hero Power Forge is inspired by the comic book series VEC Hero Rising. Look it up

FOUR PARTS, INFINITE FLAVOR

Forge your ability

1 of 4

QUICK STARTS

Pick a power to remix

01 Variable Type your own or choose from the list. Use up to two variables.
Second variable (optional)
02 Environmental Where do you control it? Range can be trained.
Exact reach or radius (optional)
03 Control type Emitter subtype or mutation type? 04 Character type Choose the flavor of your hero. No buff or debuff.
K90 body style A K90’s body plan sets its baseline attacks.
1% PATH Start without a VEC designation. Begin as a normal human. Earn serum, reinforced bones, and cybernetic perception through play instead of choosing a power here.
K90s are English-speaking, superpowered dogs from Priceless International Labs; technically infectious in the fiction. Their bodies can vary widely—from Widget’s tiny mixed-breed build to Jade’s 2 ft 1 in chiweenie frame, Joe’s quadruped form, or the near-human builds of Dammit, Trigger, and Havoc. Humans can have powers, or start in the 1% without a VEC designation.

MAKE IT YOURS

Name the character and identities

Optional. Leave either identity blank, or give a character both.

Character name Hero identity (optional) Villain identity (optional) Power name Signature move or notes Backstory, affiliations, or access
YOUR FORGED POWER

Fire 10 ft Emitter Intermittent

A close-range burst power that throws fire away from your body in quick, deliberate flashes.

Save abilityUpdate ability Cancel edit Surprise me

THE CONTROL TYPE

What powers the control?

Your third choice sets how the power works. Emitters draw from an inner energy well and use imagination, intelligence, and practice to reshape one or two chosen variables without changing them; they can train energy outward or focus a broad range inward. Mutations run on biological energy and endurance and can train their effect outward or inward; in rare extreme stress, the survival cortex can force a secondary mutation to survive.

THE WORLD PUSHES BACK

Play a scene

Tension 2/6
READY

Drop into a problem.

The narrator will set a vivid opening in a world where powers are common, track what your abilities change, and make consequences feel earned.

Starting location

Neoland is a closed villain empire. Heroes need a believable exception, family tie, or founding connection in their backstory.

Who are you playing? What kind of scene do you want? Start the scene
What do you do?
Roll tension Play this move
×

HOW IT WORKS

A tiny engine for big choices.

  1. Forge a power from Variable, Environmental, Control type, and Character type.
  2. Choose up to two Variables, then choose an Emitter subtype or Mutation type.
  3. Humans and K90s have the same rules; choose K90 for story flavor, not a mechanical advantage.
  4. Save a character, edit it from your arsenal, give them a hero identity, a villain identity, or both, and set a custom range when the power reaches farther than the presets.
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