Abomination Animation™
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LIVE CULTURE / PETRI 01

The Cell

OBSERVINGPLAY / SIDE SCROLLERⅡ
MICROSCOPE VIEW / CAMERA ZOOMS OUT AS IT GROWSOBSERVING
MATURATIONLV 01 · 08%
continuous levels
MUTATIONS00forms recorded
TIME ALIVE00:00keep watching1× EVOLUTION SPEED
LAST CHANGESEED
THE FIRST CELLThe culture is gathering itself.

LINEAGE TRACE

One code, many descendants

DNA

Divisions build the population. Damage can kill cells; repair and selection decide which changes continue. Procedural combinations create an enormous fictional variant space, not a catalog of verified species.

LINEAGE STAGE01
DIVISIONS0000000
LIVING POPULATION1
MUTATION EVENTS0 · 10,000+ / CONTINUOUS
CELL DAMAGE0%
INHERITED TRAITS
PROCEDURAL VARIANT SPACE1,000,000,000,000+
CURRENT TYPE SIGNATUREVX-000000
LATEST LINEAGE EVENTFOUNDING CELL

ENVIRONMENT DECISION TABLE

What the world is selecting

LIVE PLAN

The culture scores its world continuously. The strongest pressure chooses the next body plan; the reveal still waits ten seconds.

WINNING PRESSUREBASELINE DIVISION
NEXT ADAPTATIONBACTERIA
SURVIVAL RESPONSEDIVIDE
SELECTION LOAD0%
EVOLUTION ERAORIGIN / OPEN-ENDED14,000+ procedural phase variants unfold, then the generator keeps counting forever.

MORPHOLOGY CONTROL

Turn the living dials

+

Every change is live. Turn the dials to move from a human cell through the reference catalog, add a force, and watch the culture respond without an apply button.

HUMAN CELLREFERENCE BODY
HUMAN CELLANY FORM
REFERENCE BODY / SPECIES
CONTROLINTRODUCE
CONTROLFORCE
BIOLOGICAL FORCE
0%EXPOSURE
0%100%
EXPOSURE LOAD
BIOLOGICAL READOUTNo agent introduced. Baseline morphology.Reference facts are real biology; the mutation outcome is an explicitly fictional simulation, not a prediction.

CREATURE FORGE

Build a new living thing

◇

Every dial changes the creature immediately. Choose its body, colors, organs, abilities, history, DNA, and the world it lives in.

MICROBECREATURE TYPE
Creature type: microbe, plant, animal, human, or mythic
ACIDCOLOR
Creature color
RINGSPATTERN
Creature pattern
SOFTSTYLE
Creature style
1EYES
Number of eyes
0LEGS
Number of legs
0FINGERS
Number of fingers
0HANDS
Number of hands
1HEARTS
Number of hearts
1STOMACHS
Number of stomachs
2CHROMOSOMES
Chromosome count
2FLAGELLA / CILIA
Flagella or cilia count: cellular propulsion
42%MEMBRANE RIGIDITY
Membrane rigidity: resistance versus absorption
PHOTOSYNTHETICMETABOLISM
Metabolic archetype: photosynthetic, chemotrophic, or phagotrophic
28%MITOSIS SPEED
Mitosis speed: cellular replication rate
18%ABILITY
Ability strength
28%STATS
Creature stats
22%DESCRIPTION
Description detail
12%DNA MIX
Introduce or remove DNA
24%MOLECULES
Add molecules
8%CELL EDIT
Modify cells
12%FOOD HISTORY
Food history
PRESENTTIME DIRECTION
Move from caveman past to future city
CREATURE DESCRIPTIONA microbe with one eye.
VISIBLE ENVIRONMENTPETRI DISH
DNA / CELL EVENTORIGINAL DNA
FEEDING RECORDLEAN DIET
CURRENTLY SEEKINGMICROBES
AUTONOMOUS ROUTINETRACK FOOD
SURVIVAL DUTYSECURE FOOD
SURVIVAL STATEBALANCE / ENERGY 58% / FIT 50%
EVOLUTION BRIDGEMOVEMENT 10% / ARMOR 40%
MACRO BEHAVIORFORAGER

ENVIRONMENTAL CONTROL

The conditions

STABLEAI PILOTONRESET

The AI pilot reads the creature and molecular structure, then retunes these conditions continuously. You can still override a dial by touch.

AI PILOTACTIVE
CURRENT DECISIONREADING THE CREATURE
MOLECULAR SIGNAL0%
The organism reads its structure, chooses a survival strategy, and retunes every dial by itself.
+72°FAHRENHEIT
−40°+300°
TEMPERATURE
BALANCEDMOISTURE
DRYWET
MOISTURE12 STATES
DAYLIGHT CYCLE
NIGHTDAY
DAY / NIGHT12 STATES
WATERENVIRONMENTAL MEDIUM
WATERCRYSTAL
WATER / CRYSTAL12 STATES
1.0gGRAVITY
0.1g5g
GRAVITY LOAD50 STATES
1.0 atmPRESSURE
0.110 atm
PRESSURE LOAD100 STATES
1×MUTATION PACE
1×10×
SPEED UP MUTATION10 STATES
1.0SIGNED EVOLUTION RATE
−100K+100K
EVOLUTION RATE / SLOWDOWN−100,000 to +100,000 / SEC
EFFECT ON CULTUREBALANCED GROWTH

BIOLOGICAL DIAGNOSTICS

Tune the culture

+

Adjust the living measurements directly. More cells means a denser culture; every other dial changes what those cells can survive.

12CELLS
11K
CELL COUNT1–1000 CELLS
1ACTIVE CLONES
ALONE75M
CLONE FIELD1–75M COPIES
OFFTRAIT MIX
OFFMAX
RANDOM ATTRIBUTES0–100 TRAIT PRESSURE
50%NUTRIENTS
EMPTYRICH
NUTRIENTS100 STATES
50%OXYGEN
ANOXICRICH
OXYGEN100 STATES
7.0ACIDITY / pH
212
ACIDITY / pH2–12 pH
20%SALINITY
FRESHBRINE
SALINITY100 STATES
0%RADIATION
QUIETHOT
RADIATION LOAD100 STATES

CULTURE TIMELINE

Rewind the experiment

LIVE

Drag the record backward to inspect earlier forms. Rewinding pauses the culture; return to live to continue from the current specimen.

STEP BACKRETURN TO LIVE
RECORDED POSITIONLIVE / 00:00

MOBILE EVOLUTION / FIELD RUN

Molecular frontier

×
RANGE160 m
VELOCITY0 m/s
ENERGY58%
STATEGROUNDED
HOLD LEFT / RIGHT TO MOVE · TAP JUMP · ABSORB MOLECULES TO EVOLVE
◀ ABSORB JUMP ▶

THE CULTURE IS AWAKE