Teleport every living being to the Heart and lock the dungeon portals.
Dungeon map
DAY 01
GAME PAUSEDTap Pause to resume
Choose a room for this siteBuild a sealed room with walls and one claimed entrance
Room selectedChoose a claimed or dug square beside this room to grow the next square.
Dungeon HeartCall another level 1 Imp into the keep.
Imps can uncover wandering units in the dark and rally them back to the Heart.
Priest ResearchResearch rooms and spells from the Research Room.
Everything currently known has been researched.
MAP LEGEND
Map legend and actions
DDig rockCClaim groundRTap a claimed 2 × 2 site to build; expand square rooms to 3 × 3, 4 × 4, and 5 × 5 for 3, 8, 15, and 24 units.IUnits move on the mapWWaterLLavaHDungeon HeartGGold seam
COMMAND DECK
Shape your keep
00:00
•
Unworked rockSolid earth. Use Dig to open it.
The Heart is safe. Your dungeon awaits.
Recent activity0
Minion workforce0 / 0
Minions dig walls, mine seams, and carry gold back to the treasury.
0 GDAILY WAGES0 GFOOD + WAGESDAY 01NEXT PAYDAY
0MINIONS0WORKING0TREASURIES
No minion orders are active.
WAR ROOM
Defend and conquer
0POWER
Keep life0 rooms active
55%ENTERTAINMENT
Units wander the rooms, looking for something to do.
!
Attack cycle activeRaiders are testing your walls.
Your army
Recruit a force that never stops growing.
0 / 0
Endless underworld
Conquer the next depth. There is always another.
DEPTH 01
01
The Ashen DeepsAn unclaimed domain waits below.
0REQUIRED POWER0GOLD COST
Lord of the Land5,000 / 5,000 HP
The regional lord waits at the heart of the fortress.