Create your adventurer
Wake with no memories.
Shape one hero, then meet four strangers generated for this run.
Gender and pronouns are separate choices and can be changed independently.
Portrait (optional)
Skip it for now, or choose a small image from your device. Generated portraits can come later.
Choose a portraitNo portrait selectedYour map piece
Choose a piece for the journey
This is the little figure friends will recognize on the map. It can be anything you like, no matter your class.
Core attributes
Distribute 60 points
Slide each score from 1 to 20. Race and class shape what those points become.
Exactly 60 points are ready to spend.
At level 1, HP starts at 18 + effective Constitution × 3 + class resilience. Armor starts at 10 + floor(effective Dexterity ÷ 4) + class training; later gear can add modifiers.
A shared world
Name and identify your labyrinth
Give this world a name you will recognize later, then keep its code if you want friends to enter the exact same labyrinth.
Save this code to share the exact same labyrinth with friends.
The first five
Four strangers answer the call.
Review the generated party. Each companion may be rerolled once, and a healer is guaranteed.
You can reroll each companion once before you enter the labyrinth.
Location/Awakening Chamber
The labyrinth is listening.
Awakening chamber·0, 0
Map viewport
The labyrinth
Tap a direction to move one tile. Press and hold to keep walking; release to stop. WASD and arrow keys also work.
Open the discovered dungeon map to inspect the rooms you have already found.
Open full mapReturn to overworldOpen world
The world beyond the gate
Walk the roads, find cities, and choose which sealed place to enter next.
Read the region at a glance, then switch to nearby exploration when you want to walk tile by tile.
Move tile by tile to discover what the world is hiding.
Waystones
Quick travel
Only places the party has physically discovered and activated can be reached this way.
Known routes
Discovered destinations
The dark waits.
Choose a direction. The party will learn the rest one room at a time.
Turn-based encounter
Choose your next move.
The party has a moment to act before the dark answers.
Enemy
Unknown danger
The party's d20
Every attack uses a seeded d20; a hit can trigger a second reaction roll for a full or glancing dodge.
Choose a fighter
Front row draws danger first.
