The Hollow Below
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A deterministic labyrinth adventureThe Hollow Below
Help & FAQSaved labyrinths0
Local run

Create your adventurer

Wake with no memories.

Shape one hero, then meet four strangers generated for this run.

Name Pronouns Gender
Custom pronouns Custom gender

Gender and pronouns are separate choices and can be changed independently.

Race Class Wealth background
Randomize classRandomize wealth
?

Portrait (optional)

Skip it for now, or choose a small image from your device. Generated portraits can come later.

Choose a portraitNo portrait selected

Your map piece

Choose a piece for the journey

12

This is the little figure friends will recognize on the map. It can be anything you like, no matter your class.

Core attributes

Distribute 60 points

60/ 60

Slide each score from 1 to 20. Race and class shape what those points become.

Strength10 Dexterity10 Constitution10 Intelligence10 Wisdom10 Charisma10

Exactly 60 points are ready to spend.

At level 1, HP starts at 18 + effective Constitution × 3 + class resilience. Armor starts at 10 + floor(effective Dexterity ÷ 4) + class training; later gear can add modifiers.

A shared world

Name and identify your labyrinth

Give this world a name you will recognize later, then keep its code if you want friends to enter the exact same labyrinth.

Labyrinth name
World code↻
Copy code

Save this code to share the exact same labyrinth with friends.

Generate companions
↗A saved run is waitingReturn to the last shrine and keep exploring.→

The first five

Four strangers answer the call.

Review the generated party. Each companion may be rerolled once, and a healer is guaranteed.

5

You can reroll each companion once before you enter the labyrinth.

Change my heroKeep this party

Location/Awakening Chamber

The labyrinth is listening.

Awakening chamber·0, 0

Gold0Level1
XP0
Save at shrinePartyPackJournalHelp
Gold0Level1XP0
Menu

Map viewport

The labyrinth

256 × 256 / 16 × 16 viewEMBER-01
Following the party0, 0
NESW
PartyNPCDangerDiscoveryInteractableExit · red locked / green ready
Solid wallAwakening stoneBarracks planksRootbound earthShrine tileSealed stoneConnecting passageDoorway / threshold

Tap a direction to move one tile. Press and hold to keep walking; release to stop. WASD and arrow keys also work.

↑←·→↓
Next action
Details

Open the discovered dungeon map to inspect the rooms you have already found.

Open full mapReturn to overworld

Open world

The world beyond the gate

Walk the roads, find cities, and choose which sealed place to enter next.

World mapExplore nearby

Read the region at a glance, then switch to nearby exploration when you want to walk tile by tile.

Following the party
Open landRoadCCityDLocal siteWWaystone

Move tile by tile to discover what the world is hiding.

↑←·→↓
Follow the roadQuick travelMake camp

Waystones

Quick travel

Close

Only places the party has physically discovered and activated can be reached this way.

Known routes

Discovered destinations

Close details
The next room

The dark waits.

Choose a direction. The party will learn the rest one room at a time.

Turn-based encounter

Choose your next move.

The party has a moment to act before the dark answers.

Battle
!

Enemy

Unknown danger

The party's d20

—d20

Every attack uses a seeded d20; a hit can trigger a second reaction roll for a full or glancing dodge.

Choose a fighter

Front row draws danger first.

Battle log

A small adventure about careful steps.·Every seed makes a world.