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REFORGE3D MODEL EDITOR
New scene ⌘N
Import model (GLB/GLTF/OBJ/STL) ⌘O
Import Reforge project (.json)
Export OBJ
Export STL
Export GLB
Export Reforge project (.json) ⌘S
Save viewport PNG
Undo ⌘Z
Redo ⌘Y
Duplicate object D
Delete selection Del
Deselect Esc
Cube
Sphere
Cylinder
Cone
Torus
Torus knot
Plane
Point light
Directional light
Top
Front
Side
Perspective
Frame selection F
Drop a GLB / GLTF / OBJ / STL file to import
Outliner ▾
Add to scene
Transform ▾
Position
Rotation (deg)
Scale
Space
X
Y
Z
X
Y
Z
X
Y
Z
Baking rotation/scale into geometry before export avoids skewed normals in some game engines and 3D print slicers.
Mesh edit ▾
Object mode — switch to Vertex / Edge / Face above, then click on the mesh to select.
Selected-element tools
Extrude / inset amount
Keep100%
Diagnostics ▾
Open edges = boundary/holes. Non-manifold edges = shared by 3+ faces (bad topology). Degenerate = zero-area triangles. Checks run on the selected mesh.
Material ▾
Base color
UV repeat
Roughness.55
Metalness0
Opacity1
Transparent
Wireframe overlay
Texture maps
Base color
Drop / click✕
Normal
Drop / click✕
Roughness
Drop / click✕
Metalness
Drop / click✕
Light properties ▾
Color
Intensity1.0
Cast Shadows
Scene ▾
Background
Ground
Key light1.1
Ambient.6
Measure ▾
Click two points on any mesh surface. Distance shown top-right of viewport.
Objects: 0
Selected: —
Tris: 0
Verts: 0
Mode: Object
FPS: 60
Export