You gasp awake, cold stone beneath your back.
Sunlight streams through a cracked window, illuminating dust motes dancing in the air. You're lying on a simple cot in what appears to be a wooden room - adventurer's quarters, from the look of weapons on the walls and maps pinned hawking to a board.
But something's wrong. Your body... it's smaller. Younger. You sit up and see your hands - a teenager's hands. A leather journal rests on the nightstand beside you, its pages fluttering as if moved by an unseen breeze.
The door creaks open. A grizzled woman in armor peers in. "Ah, you're finally awake. You took quite a hit during training yesterday. Name's Captain Maren. Welcome to the Adventurer's Guild of Emera."
She tosses you a worn pamphlet. "Every new recruit picks their path. Study up - you'll choose your class before sundown."
MORNING | HP: 15/15 | Location: Guild Quarters
The pamphlet lists eight paths for junior adventurers...
- ⚔️ Fighter - Master of weapons and combat
- 🔮 Wizard - Wielder of arcane magic
- 🗡️ Rogue - Stealthy and cunning
- 🏹 Ranger - Nature's skilled guardian
- ✨ Cleric - Divine healer and protector
- 🪓 Barbarian - Fierce and resilient warrior
- 🛡️ Paladin - Holy knight with oath-bound powers
- 🎵 Bard - Charismatic caster of songs and tales
Which class calls to you?
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