Codert’sCastle
20 UNIQUE FLOORS · FIRST-PERSON ADVENTURE
Through a vampire rabbit’s eyes.
Nineteen haunted mazes. One very dramatic boss. Ride the cannon trolley, unleash Rage, and make Zodor face the music.
Original waltzes, disco and cartoon sound effects. Adjust sound in Pause. Touch controls and automatic saves included.
Click / drag: look · Q / E: turn · M: map · R: Rage · F: trolley
W / S or ▲ / ▼: drive · look to aim · click / Space: fire · F: leave
CASTLE PAUSED
The moon can wait.
One shiny wand shot KOs any normal monster. Strafe around fast projectiles and use cover; hits drain armor before HP. New floors restore your health and armor. Floor 20 is Zodor’s three-phase boss fight: wand hits deal 2, cannon hits deal 6, and Rage doubles both. Collect life crystals to raise maximum HP. Pause below for music and effects volumes.
Music & sound Music volume Sound effects volumeAn original, game-generated score: waltzes, disco grooves, bright melodies and somber interludes. Cartoon boops, beeps and AIEE yelps. No recorded songs or paid audio. Music pauses with the game. The Sound button mutes everything; yelp captions stay visible.
Maze, trolley & Rage guideFloors 1–19 are different connected mazes of 18 chambers, with loops to reduce backtracking. Press M or tap Map to see doorways and remaining coins. Gold floor rings mark open crossings. Floor 20 is Zodor’s arena, with a looping cannon trolley and pillars for cover. Explore at your own pace; there is no time limit.
Trolley floors: 3, 6, 8, 10, 13, 14, 17 and 20. Board near the entry using F or the trolley button. W / S or forward / back drives along rails in either direction; look around to aim, then click, press Space or tap Fire to shoot. Cannon blasts instantly KO monsters within 3 metres, but cannot blast through walls. Leave anywhere to explore side rooms; the trolley stays where you parked it. Riding is optional, and enemy shots can still hurt you.
Each normal KO earns 25 Rage; each hit on Zodor earns 10. At 50, press R or tap Unleash Rage: spend 50 for eight seconds. The wand still one-hit KOs normal monsters, but now reaches 24 metres, fires faster and splashes. Cannon blasts grow to 5.5 metres. Damage to Zodor doubles. Visible enemies within 18 metres stop firing in fear—even Zodor! Shots already in flight remain dangerous. No charge is gained during Rage; charge resets each floor.
Castle items · pickup guide- Cherry+3 HP, up to your current maximum.
- Life crystal+3 maximum HP permanently, and +3 current HP. One on each floor.
- Moon coin+1 HP when your health is strictly below 20% of maximum. Still counts toward the staircase.
- Life potionRestores all missing HP.
- Diamond pearRefills all four armor ovals.
Walk into an item to collect it. Healing and armor pickups wait until you need them. On floors 1–19, 12 coins and 6 KOs open the stairs. Floor 20 ends by defeating Zodor; coins are optional there. Life crystals are permanent and cannot be collected twice by retrying.
Resume exploringRestart this floorBack to titleTHE GREAT ESCAPE (ALMOST)
Skip to the cleanup verdictALL 20 FLOORS COMPLETE
The mop is mightier.
Zodor tried to flee. Codert froze him with their wand, then handed him an enchanted mop. His sentence: scrub every last ghostly splat from all twenty floors. The castle is saved. The villain is on cleaning duty.
Replay Zodor’s cleanupStart again at floor 1CODERT IS KNOCKED OUT
One more moonlit try.
Retry this floor with full HP and armor. This floor’s coins and enemies reset; your earlier floors stay cleared.
Watch for an orange charge-up, then strafe out of the shot’s path. Walls and furniture block enemy fire.
Retry this floor Back to title