🪙 Coin Shop: every floor you clear banks its coins as spare coins. Spend them on spell ranks (up to 99), permanent health, or Mutton the magnet ferret. Upgrading also makes the ghosts tougher.
🔮 Arcana Pool: the shop's priciest upgrade. 300 coins per rank, +50 max Arcana each time, climbing from 100 to 1200.
❤️ HUD: the red diamonds are health, the four blue orbs are Arcana, and the Rage bar under them fills while Super Pepper or a Might pad is working.
🏃 WASD - Move & Strafe | Q / E or Left / Right Arrows - Turn
👀 Mouse / Pointer Lock - Click canvas for full Mouse Look
🪄 Left Click / Space / Cast button - Fire the selected spell
🔮 Keys 1-4 - Switch between the spells you have unsealed
✨ Fire Crasher is free, so blast away. Ice, Lightning and Mend burn Arcana, which trickles back over time and each coin restores 1 more. Higher spell ranks cost a little extra Arcana.
💍 Find spell rings to unseal Ice Crasher, Lightning Crasher and Mend.
💚 Mend: 35 Arcana, and only below 40% health. It heals a big chunk, so save it for emergencies.
Every floor has its own wallpaper, flagstones and music, from the cold crypt to the gilded ballroom. Floor 9 is a disco.
Ghosts squeak, yelp and sometimes announce that they are ceasing to exist. Politely shoot them anyway.
📦 Mimic: a treasure chest with a grin under the lid. It sits perfectly still among the loot until Codert is a few steps away, then it springs open and bites. Shoot it before you get curious.
🖐️ Flying Hand: a pale hand that swims through the air fingers-first. It circles, then dives. It never throws anything, which somehow makes it worse. Blast it out of the air.
🎵 Hold the Line: Zodor's lair has its own heavy 80s synth battle theme - detuned saw bass, brass stabs, a riff chug and assault drums in a snarling harmonic minor. It plays for the boss fight only, so the manor's floors keep their own music.
🎤 Hold the Line has words, and only Codert hears them: 'You entered hell, my own hell...' A synthetic voice sings the whole thing during the lair fight, and each line flashes up on screen.
🪙 Gold Coin: Collect 12 to open portal (+1 HP heal if HP is lower than 20%, and restores 1 Arcana)
🍎 Red Apple: Permanently increases Max Health by +5, and heals 5 HP right away!
💧 Water Bottle: restores 20% of Max Health and refills 40% of the Arcana pool.
🍇 Grape Juice: the fancy find. Restores 40% of Max Health and 60% of the Arcana pool.
🧪 Red Potion: Restores +5 HP!
💎 Diamond Pear: refills 35 Arcana, so a Crasher or Mend is always close at hand.
🍒 Cherry: Restores +3 HP!
🧰 Med Kit: Full Heal!
🔺 Life Crystal: +3 Max Health, permanently. Small, red, and always worth the detour.
🧴 Life Potion: restores the whole health bar. Rare enough that finding one feels like a mistake in your favour.
🌶️ Super Pepper: fills the Arcana pool and sets Codert raging - every Crasher hits 60% harder for 20 seconds.
💍 Regen Ring: Only awakens below half health, then slowly heals by absorbing 1 coin.
🚇 Tram Floors: Codert rides automatically - steer left and right with A / D to grab coins while ghosts close in.
🤝 Friends can't die. If a ghost bolt knocks one flat, stand next to them and press F (or tap Revive) to help them up - they'll toss you a coin.
💀 Flopped over? Patchwork revives Codert for 2 spare coins and the floor starts over. Nobody gets hurt for real in this manor.
🎯 Final floor: Zodor guards his lair. He starts at 150 HP and gains another 100 HP for every average spell rank you buy, and every orb he throws takes a slice of your health bar - about 11% of it - so a huge heart will not turn the lair into a stroll. Aim with the mouse, blast his orbs, and shoot floating medkits (18% of your bar) to heal.
🔥 Beat Zodor once to unlock Hard Mode: friends visit less, healing is scarce, ghosts hunt from further away and hit harder, and rings turn up more often but never on a schedule. Banked coins pay 1.5x.
💀 Beat Zodor on Hard to unlock Stupid Hard Mode. Ghosts are faster, hunt from further away, hit far harder, healing is a rumour, and Zodor bulks up. Banked coins pay 2.25x, because nobody does this for free.
🪙 Hard banks 1.5x the floor's coins, Stupid Hard banks 2.25x. Spend them in the Coin Shop - deep spell ranks cost a lot more than the early ones.
💚 Sister Mendsley is a friendly ghost. When Codert drops below 40% health she floats in and lobs Mend bolts at him, and she will not leave until he is back to at least 60%.
🎒 Filch the pickpocket ghost can be hired in the Coin Shop, then trained to 99. He chases enemy ghosts and robs them of coins and Arcana. At level 5 he also lifts loose floor loot, and at level 10 he learns Thunder - vaporising a ghost outright with a bolt from above.
💍 The Regen Ring can be sharpened up to rank 100 in the shop. Higher ranks heal more HP per coin and tick faster, so it keeps up with a very large health bar.
🦦 Mutton levels up to 99. From level 5 she starts chomping nearby ghosts, and past level 10 she turns amoeba - pouring over a ghost and digesting it whole for Arcana. Past level 20 she coils around Codert whenever he drops below 20% health, mending 5 HP over 8 seconds.
🪜 Staircases and upper galleries: some chambers have a raised stone gallery reached by a broad stair. Climb it for a better angle, hidden coins, and a clear shot down at the ghosts below.
🔵 Edna's power pads: rune circles hammered into the flagstones. Blue is Haste, gold is Might, green is Ward - but purple Hexes you, red leaves you Frail and grey drains Arcana. She built them for the guards, so stand on them carefully.
🪓 Gnome guards: Edna's silver-armed cousins patrol the manor, throwing silver axes and knives at ghosts. Ghost bolts can knock them flat for a moment, but they always get back up. Train them in the Coin Shop.
🐇 White the bard is a rabbit with a lute, followed by two doves, Peace and Tranquility. When a blow would finish Codert off, a dove takes it instead and leaves him standing on a sliver of health. Buy more hymn ranks in the shop for extra rescues.