A little light finds the manor…
ONE DAY LATER
The room that let us rest.
For once, the manor is quiet. One empty room. One borrowed bed. Three friends who needed both.
FRIENDS & ANCIENT PROVISIONS
FLOOR 1 · DAYTIME THREATS
Daylight isn’t safety.
Choose a short encounter beyond the bedroom. Counter is a physical deflection, not a spell. You can retreat to the shaded bedroom at any time. These encounters preview the manor’s daytime enemies; the remaining floors are still to come.
CHAPTER V
Notes & calls
A record of the notes, calls, and silent thoughts you’ve discovered in the manor.
Space / Q: Counter when the projectile turns gold. Reflections damage enemies and may KO them. Counter Ashley’s kiss, then use Bonk to collect coins. Companions offer support; Codert cannot cast spells. Unprotected hits cost 20 HP.
CHAPTER V
- Walk
- WASD / arrow keys
- Look around
- Drag, or enable mouse look · Esc to release
- Talk / inspect
- E or the on-screen prompt
On a phone, use the arrows to walk and drag the room to look. Your health, coins, and discoveries save automatically.
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Chapter V · Event-driven opening · Companion dialogue is temporary
