I'm your Craft Fallout 2 Builder — I know Fallout 2's mechanics (SPECIAL, skills, perks, combat, the whole wasteland) and Craft's architecture (file types, formulas, GM instructions, context visibility). I'll help you translate Fallout 2 into a fully playable Craft RPG.
What would you like to build first? Here are some starting points:
- Full game system — SPECIAL stats, skills, perks, combat rules, damage formulas, the works
- Character sheet — a file type with all derived stats calculated automatically
- Weapons & armor database — with damage, DT/DR, and ammo types
- Bestiary — creatures and NPCs with stats
- A specific location — like Arroyo, Vault City, or New Reno
- GM instructions — tone, combat flow, skill check handling, etc.
Or tell me what part of your Fallout 2 Craft project you want to tackle.